I have started reading Cyberdrama and at first was very confused about how to actually read the book. I know we are all into the non-linear art of doing things, but I was not much of a fan of the broken pages of this book. It did remind me of a game in the sense of after finishing the top article (or finishing a game or level) having to go back to the start and read the bottom article (or start game over or go to the next level). I am more of an advancing person and not a fan of setbacks or having to go back to the previous pages to read something that I could have read already. Well as I keep on reading the chapters I will blog of my sponging. So far I am enjoying it.
The first section of Cyberdrama has induced my desire to one day write a children’s book and maybe creating a video game to accompany it.
I had a hard time imagining a narrative video game compared to the traditionally known game that has a start and a finish in which you have to concur different stages. I am just not sold on the idea of having a story as a video game. I could see it in an educational game, one that tells of an event or teaches how to do something. I guess I belong to the group of people that consider video games to only be competitive.
Ludology - One part of this word ludo means crazy in my native language which is Bosnian, so for the whole time that I was reading about Ludology I kept looking for the writers to talk about craziness. It just threw me off for the whole chapter. I thought that this section rather than Cyberdrama was a bit more simpler and easier to read for someone that is clueless about the gaming world.
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